12/8/2023 0 Comments Pathfinder bladebound magus build![]() ![]() The magus is more like a martial with a bunch of buffs (to a magus, touch spells are really just buffs with very short durations). You're either casting like a wizard or hitting like a fighter. They're all present, but you can pick out the stuff you want at the moment, and whatever you're not doing isn't really affecting you. He has fighter capabilities, he has wizard capabilities. Whatever the party needs (other than healer, I suppose), he can be that. Huge initiative, lots of spells, all kinds of options. My EK is unbelievably versatile: he can't be ambushed (Diviner FTW), and with nothing more than a shield spell becomes a solid tank with decent melee damage. ![]() I find they play rather differently, despite sharing an Iconic character and being described pretty much the same (blending sword and spell).ĮK is like a salad, while magus is like an alloy. I've played an EK up through 10th level (so far) in PFS, and my wife has started a magus (about to hit 3rd level). You have to have a spell you can cast that's a standard action, and you have to have not already used your swift action in the round on Arcane Strike or Arcane Armor Training. They make me wish I had the feat available for Lunge.ġ) The first EK level can be interpreted as "It adds to your caster level, but doesn't grant spells per day." That's probably not what was intended, but you can make the interpretation that way.Ģ) While you get your bloodline spells as a Sorcerer thanks to official errata, it's not been clarified if you get to substitute spells known as a spontaneous caster when you progress in EK levels.ģ) The EK capstone is particularly useless. (I didn't realize how useful Arcane Blast was when I built him, and as a result I didn't swap out learned spells for utility spells during his Sorcerer levels).Ĭleave plus Great Cleave plus Arcane Strike plus Gloves of Arcane Striking are a very very fun combination. The Arcane Bloodline Arcana helps his DCs when he needs to throw spells around, and I've got a mix of utility and damage spells. He's built (somewhat) around being a utility caster who can blast as well. I currently play a Fighter 1/Arcane Sorcerer 6/EK 1 in PFS play, and have a good time with him. ![]() Third, getting the Trait that adds 2 to your caster level does a lot for the EK, and it's now legal in PFS. Second, you're going to get more spells, and a wider selection of spells, even with the 2 level dip. They won't be needed as much as an EK, you're an adequate meleeist, but it means you never have to spend time deciding between damage causing spells or utility spells.įor an EK, focus on spells that don't require saving throws because you're doing a "I hit things" build on top of a "I throw spells" build, you're going to be lagging 1-3 DCs on most of your spells no matter what you do. No energy resistance.Ĥ) Gives a Wizard spontaneous casting - load up all the utility spells and convert them into damage spells if needed. No concentration checks.Ģ) Untyped energy damage. Why Arcane Blast, you ask? That's a sucky ability! Its damage is awful! Even Burning Hands does more damage for a 1st level slot!ġ) Supernatural ability, not spell-like. For that second feat you freed up, pick up Arcane Blast. You've got more spells per day, faster progression on your slots, and it's one feat (and allows any armor you want to wear - hello Adamantine Plate) rather than two. Once you get 2nd level spells as an EK, it's comparatively smooth sailing.įirst, an EK build should be rocking Still Spell. Magus is easier to run, all the abilities work together.ĮK has the Valley of Suck before you get 2nd level spells. ![]()
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